@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
12
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Franks
talkertype=HumanOrComputer
listener=Germans
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Germans
talkertype=HumanOrComputer
listener=Franks
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Inuit
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Inuit
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Algonkin
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Algonkin
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
A.D. 793: This year came dreadful fore-warnings over the land of the Northumbrians, terrifying
the people most woefully: these were immense sheets of light rushing through the air, and
whirlwinds, and fiery, dragons flying across the firmament. These tremendous tokens were soon
followed by a great famine: and not long after, on the sixth day before the ides of January in
the same year, the harrowing inroads of heathen men made lamentable havoc in the church of God
in Holy-island, by rapine and slaughter. [...from the Anglo-Saxon Chronicles]
^...in the same year the Norwegian Vikings are still as divided among themselves as ever.
A strong King to unite Norway under his rule has still to emerge while the Danes seem
to be more advanced on this matter. Explore, exploit, trade and conquer your way to become 
the undisputed master of the known world no one will ever forget!
ENDTEXT
@ENDIF

@IF
TURN
turn=2
@THEN
MAKEAGGRESSION
who=Norwegians
whom=Anglo-Saxons
@ENDIF

@IF
TURN
turn=2
@THEN
MAKEAGGRESSION
who=Anglo-Saxons
whom=Norwegians
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
A.D. 800: Charlemagne is crowned Emperor by the Pope.
ENDTEXT
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
A.D. 800: Norwegians colonise the Faraoer Islands.
ENDTEXT
CREATEUNIT
unit=Serfs
owner=Norwegians
veteran=no
homecity=none
locations
146,32
145,35
145,31
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
A.D. 795: The first Viking ships are sighted in Irish waters!
^^Isle of Man becomes Viking base.
ENDTEXT
CREATEUNIT
unit=Serfs
owner=Norwegians
veteran=no
homecity=none
locations
148,58
endlocations
@ENDIF

@IF
TURN
turn=48
@THEN
TEXT
A.D. 840: The Carolingian Empire is divided between Kings recognising an overall Emperor.
ENDTEXT
@ENDIF

@IF
TURN
turn=49
@THEN
TEXT
A.D. 841: Vikings put Lillebonne, Caudebec and Rouen to the torch and destroy the abbeys of
Jumieges and St Wandrille.
ENDTEXT
@ENDIF

@IF
TURN
turn=52
@THEN
TEXT
A.D. 844: Viking raid on Seville repulsed by Moslims.
ENDTEXT
@ENDIF

@IF
TURN
turn=68
@THEN
TEXT
A.D. 860: Gardar Svavarsson the Swede discovers "Iceland" and names it Gardarsholm.
ENDTEXT
@ENDIF

@IF
TURN
turn=68
@THEN
TEXT
A.D. 860: Naddod the Viking also discovers "Iceland" about this time and names it Snaeland.
ENDTEXT
@ENDIF

@IF
TURN
turn=73
@THEN
TEXT
A.D. 865: Floki Vilgerdason, a Norwegian farmer, tries to settle in Gardarsholm/Snaeland. The
winter is bad enough that all of his cattle die, and he renames the place "Iceland" and goes
home...
ENDTEXT
@ENDIF

@IF
TURN
turn=73
@THEN
TEXT
A.D. 865: The Great Danish Army arrives in East Anglia!
ENDTEXT
CREATEUNIT
unit=Danish Axemen
owner=Danes
veteran=yes
homecity=none
locations
155,61
155,59
156,62
157,61
endlocations
MAKEAGGRESSION
who=Danes
whom=Anglo-Saxons
@ENDIF

@IF
TURN
turn=73
@THEN
CREATEUNIT
unit=Danish Spearmen
owner=Danes
veteran=yes
homecity=none
locations
155,59
155,61
156,62
157,61
endlocations
MAKEAGGRESSION
who=Anglo-Saxons
whom=Danes
@ENDIF

@IF
TURN
turn=73
@THEN
CREATEUNIT
unit=Danish Axemen
owner=Danes
veteran=yes
homecity=none
locations
155,59
155,61
156,62
157,61
endlocations
@ENDIF

@IF
TURN
turn=73
@THEN
CREATEUNIT
unit=Danish Warrior
owner=Danes
veteran=yes
homecity=none
locations
154,60
154,62
endlocations
@ENDIF

@IF
TURN
turn=73
@THEN
CREATEUNIT
unit=Danish Nobleman
owner=Danes
veteran=yes
homecity=none
locations
155,61
155,59
156,62
157,61
endlocations
@ENDIF


@IF
TURN
turn=82
@THEN
TEXT
A.D. 874: Ingolf Arnarson is the first permanent Norse resident on Iceland after leaving Norway
because of a killing.
ENDTEXT
CREATEUNIT
unit=Knorr
owner=Norwegians
veteran=no
homecity=none
locations
119,23
118,24
endlocations
@ENDIF

@IF
TURN
turn=82
@THEN
CREATEUNIT
unit=Serfs
owner=Norwegians
veteran=no
homecity=none
locations
120,24
121,23
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Rendier
owner=Barbarians
veteran=no
homecity=none
locations
192,12
187,13
188,18
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Polar Bear
owner=Barbarians
veteran=no
homecity=none
locations
73,19
75,19
78,16
78,8
73,9
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Polar Bear
owner=Barbarians
veteran=no
homecity=none
locations
79,27
78,26
81,25
84,8
90,6
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
116,12
111,13
114,20
119,7
113,27
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
86,32
87,39
92,32
85,51
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
73,45
79,45
68,40
73,53
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
67,67
65,59
73,71
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
55,49
54,42
62,48
endlocations
@ENDIF

@IF
UNITKILLED
unit=Rendier
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Hunters track a herd of Rendier!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF

@IF
UNITKILLED
unit=Rendier
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: Hunters track a herd of Rendier!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF

@IF
UNITKILLED
unit=Polar Bear
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Polar Bear tracked by hunters!
ENDTEXT
CREATEUNIT
unit=Merchant
owner=triggerattacker
veteran=no
homecity=none
locations
75,37
78,38
68,28
73,31
119,25
120,22
120,26
117,21
endlocations
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Polar Bear
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: Polar Bear tracked by hunters!
ENDTEXT
CREATEUNIT
unit=Merchant
owner=triggerattacker
veteran=no
homecity=none
locations
75,37
78,38
68,28
73,31
119,25
120,22
120,26
117,21
endlocations
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Whale
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: A whale is discovered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Whale
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: A whale is discovered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Monk
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
NEWS: Monks robbed by thiefs!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF

@IF
CITYTAKEN
city=Gula
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
Gula captured by Norwegians! A further step has been taken to unite Norway.
(You receive Feudalism)
ENDTEXT
CHANGEMONEY
receiver=Norwegians
amount=200
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=29
@ENDIF

@IF
CITYTAKEN
city=Stavanger
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Stavanger captured by Norwegians! A united Norwegian Kingdom is only a matter of
time! (You receive Monarchy)
ENDTEXT
CHANGEMONEY
receiver=Norwegians
amount=300
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=54
@ENDIF

@IF
CITYTAKEN
city=Hladir
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Norway is close to being united!
ENDTEXT
CREATEUNIT
unit=Ulfheonor
owner=Norwegians
veteran=yes
homecity=none
locations
182,8
183,9
endlocations
CHANGEMONEY
receiver=Norwegians
amount=150
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Hladir
attacker=Norwegians
defender=Barbarians
@THEN
CREATEUNIT
unit=Knorr
owner=Norwegians
veteran=yes
homecity=none
locations
181,9
179,9
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Borg
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Even the remote inhabitants of Borg cannot resist unification!
ENDTEXT
CREATEUNIT
unit=Berserk
owner=Norwegians
veteran=yes
homecity=none
locations
177,7
179,7
endlocations
CHANGEMONEY
receiver=Norwegians
amount=200
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Borg
attacker=Norwegians
defender=Barbarians
@THEN
CREATEUNIT
unit=Ulfheonor
owner=Norwegians
veteran=yes
homecity=none
locations
179,7
177,7
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Housecarl
attacker=Anglo-Saxons
defender=Danes
@THEN
TEXT
NEWS: Defeated Housecarls swear loyalty to their new masters!
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Anglo-Saxons
technology=73
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=39
receiver=Norwegians
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=32
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=Norwegians
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=33
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=44
receiver=Danes
@THEN
GIVETECHNOLOGY
receiver=Danes
technology=41
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=Danes
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Danes
technology=73
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=6
receiver=Franks
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=72
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=Franks
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=64
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=Germans
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=42
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=66
receiver=Germans
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=52
@ENDIF

@IF
TURN
turn=95
@THEN
TEXT
A.D. 887: End of the nominal unity of the Carolingian Empire. Military
Technology in the Frankish and German Empires already differ. 
(You now have to save the game and replace the events as explained in the ReadMe!)
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=69
@ENDIF

@IF
TURN
turn=95
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=51
@ENDIF

@IF
RANDOMTURN
denominator=9
@THEN
CREATEUNIT
unit=Saxon Inf. Levy
owner=Barbarians
veteran=yes
homecity=none
locations
175,65
174,62
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=9
@THEN
CREATEUNIT
unit=Saxon Inf. Levy
owner=Barbarians
veteran=yes
homecity=none
locations
174,62
175,65
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Avar Horsemen
owner=Barbarians
veteran=yes
homecity=none
locations
183,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=Merchant
attacker=Norwegians
defender=ANYBODY
@THEN
TEXT
NEWS: Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=150
@ENDIF


@IF
UNITKILLED
unit=Merchant
attacker=Danes
defender=ANYBODY
@THEN
TEXT
NEWS: Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=150
@ENDIF

@IF
UNITKILLED
unit=Viking Merchant
attacker=Franks
defender=ANYBODY
@THEN
TEXT
NEWS: Viking Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Viking Merchant
attacker=Germans
defender=ANYBODY
@THEN
TEXT
NEWS: Viking Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Viking Merchant
attacker=Anglo-Saxons
defender=ANYBODY
@THEN
TEXT
NEWS: Viking Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Germans
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Danes
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Norwegians
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Franks
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Wood
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Timber!
ENDTEXT
CREATEUNIT
unit=Timber
owner=Norwegians
veteran=no
homecity=none
locations
54,68
55,67
39,69
38,76
endlocations
CHANGEMONEY
receiver=Norwegians
amount=15
@ENDIF

@IF
UNITKILLED
unit=Wood
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: Timber!
ENDTEXT
CREATEUNIT
unit=Timber
owner=Danes
veteran=no
homecity=none
locations
54,68
55,67
39,69
38,76
endlocations
CHANGEMONEY
receiver=Danes
amount=15
@ENDIF

@IF
RANDOMTURN
denominator=25
@THEN
CREATEUNIT
unit=Wood
owner=Barbarians
veteran=no
homecity=none
locations
57,63
52,64
49,57
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wood
owner=Barbarians
veteran=no
homecity=none
locations
43,65
36,68
39,63
41,75
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
137,27,141,27,137,31,141,31
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
84,44,90,44,84,52,90,52
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
72,54,78,54,72,62,78,62
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
67,63,73,63,67,69,73,69
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
158,18,164,18,158,24,164,24
@ENDIF


@ENDEVENTS
